Removal of defender: A defending piece is captured. The time lost recapturing leaves an unprotected target which is also captured and lost.
White to move
The target is the Knight at f4. After 1. dxe5 Black must play 1. ... Qxe5 to maintain two protectors. Then by removing a defender with 2. Nxd6, after either 2. ... cxd6 or 2. ... Qxd6 the Knight is lost to 3. Qxf4 or 3. Bxf4.
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